6. Modelview Settings

These settings are found on the "Modelview" page of the Scene editor and on the toolbar of the Scene window.

The mode lview defines the position, scaling, and orientation of the displayed 3D objects w.r.t. to the "camera" (or the viewer). These settings can be manipulated step by step, by applying simple transformations like translation, scaling, and rotation around an axis. It is also possible to let baspl++ re-scale the displayed 3D objects such that they fill the entire window. Finally, a number of pre-defined views are available.