baspl++ in a Container
Execute baspl++ with podman
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baspl++ Texture Mapping
baspl++ allows for displaying color-coded scalar values on surfaces (“contour” mode). The default display mode is “smooth” (Gouraud shading). Contour values can also be displayed in “step” mode, making use of “texture mapping”.
![]() Contour values with “smooth” mode. |
![]() Contour values with “step” mode. |
“step” display mode depends on the graphics hardware and the rendering software libraries and may not work properly.
The baspl++ menu “Help -> OpenGL Info…” displays an window with the current OpenGL parameters. The current status (April 2024, Linux 5.15.0-102-generic):
platform |
Vendor |
Renderer |
Version |
Status |
---|---|---|---|---|
ubuntu20 (nvidia) |
NVIDIA Corporation |
NVIDIA GeForce MX550 |
4.6.0 NVIDIA 535.171.04 |
ok |
ubuntu20 (–mesa) |
Brian Paul |
Mesa X11 |
2.1 Mesa 7.7.1 |
ok |
container |
Mesa/X.org |
llvmpipe (LLVM 12.0.0, 256 bits) |
3.1 Mesa 21.2.6 |
ko |
container (–mesa) |
Brian Paul |
Mesa X11 |
Version: 2.1 Mesa 7.7.1 |
ok |
The “Status” column indicates whether texture mapping is displayed correctly (ok) or not (ko).
podman installation Notes
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